Sunday, 1 May 2016

Paniq Room - SEN3ES Review


Hi everyone!  My usual fellow escape room buddies and I (4 adults in total) tried this room in April 2016.  This was our 28th room in Sydney (and our 38th room in Australia) so far…

It’s no surprise to anyone who has read this blog that I love Paniq Room’s rooms. Supercell 117 is my favourite room in Sydney when it comes to truly genius room design and I really enjoyed the sheer number of puzzles on offer in Abandoned Military Bunker on The Rocks.

Akos, one of the owners of Paniq Room Sydney, first told me about SEN3ES last year, but it took my team ages to find a babysitter and a night that suited us all to check it out.  We finally did so in April 2016. 

The theme of the room is that you and your friends are entering the mysterious house of a famous magician, in search of his lost secrets.  As you continue through the rooms of the house, the doors close behind you and there doesn't seem to be a way back. Is the magician still around? Don't let yourself be tricked or let him screw with your mind. You need to overcome the magician's tricks and escape using your senses. You may lose your sense of time, but remember that you only have 60 minutes to get out! If you don't, the magician will be stuck in your mind forever!

As always, I will start with what I liked about Paniq Room’s SEN3ES:

1.    It was a truly excellent room that lived up to our very high expectations.  It was very different to either Bunker or Supercell - I really like that Paniq Room offers 3 very different rooms.

2.    Paniq Room do not make easy rooms!  I think Military Bunker has the most individual puzzle elements of any room in Sydney (at least it did at the time that we tried it) and anyone who has tried Supercell knows that it is a really challenging room (for beginners and experienced players alike). SEN3ES is no exception – it was really challenging, but unlike Military Bunker or Supercell, it really does require you to use your other senses to escape, which was awesome.

3.    As always, Paniq Room has designed a room with a really good mix of hunt and seek fun and puzzle solving.  The puzzles are challenging but definitely solvable.  Our team went pretty well – I think we escaped in about 48 minutes, without any hints.  I understand some teams have managed to escape in as little as 40 minutes, but we hold the record for escaping in the fastest time with no hints at all (which we all know is what really counts ;-)

4.    The communications system is truly perfect.  A dark voice simply speaks to you.  Unlike many other escape room operators, Paniq Room always has a dedicated game master who is watching your every move, ready to provide hints to ensure you have a fun experience.  Akos, our game master also added his own element of magic to our experience, which really helped to set the scene (and still has us wondering how he did it ;-)

5.    This room was so much fun.  All parts of the escape were different, often requiring a different way of thinking compared to most other escape rooms. 

6.    The room design is excellent.  There are some elements that really do play with your mind – from sensory overload to sensory deprivation. 

7.    As always, the theming was great.  A benefit of having a theme situated in the home of an eccentric (or crazy) magician is that you can have fun with designing the room and can include all kinds of props, which will all fit the theme. 

As for the parts that we didn’t like so much with the room, I have nothing at all to report here. 

We loved this room!  All of the puzzles were great and some were completely unlike anything we have seen before in Australia.  SEN3ES is challenging, at times confusing, it will make you work up a sweat, but you will definitely have a great time. 

These guys really know how to design and operate an escape room.

PS – Congratulations in advance to Akos and Martina on the impending arrival of Sydney’s newest (and youngest) escape room game master.  I’m looking forward to trying your fourth, fifth, sixth, etc rooms under the guidance of Akos Junior ;-)
 

Where:                       
40 Gloucester Street, The Rocks (entry Cambridge Street)

Duration:                    60 minutes

Themes:                     3 themes

Cost:                           $140 for 4 adults (but we played at the kind invitation of Akos and
Martina)

Overall Summary:     A truly excellent room that tests all of your senses!


More details:              http://paniqroom.com.au/

CT Adventure Escape Room MU-T Review


Hi everyone.  My usual fellow escape room buddies and I (4 adults in total) tried this room in April 2016.  This was our 27th room in Sydney (and our 37th room in Australia) so far…

I learned about CT Adventure Escape Room from 3 readers of my blog.  We purchased a Groupon code and tried our luck.  Lately, when trying a new escape room outfit, I go in with pretty low expectations.  This is because the majority of new escape rooms that have opened in Sydney have been pretty average.  This is however not always true – there are some newer outfits that have awesome rooms, and there are certainly some older outfits that are very poor.  For example, some of the outfits that are below average in Sydney (in my honest opinion) include Exitus, Break the Code, One Way Out, EscapeClub, Mystery Puzzle and Escape Hunt Sydney – with the exception of one or two decent rooms between them.  Overall, I do not rate any of these outfits as true escape rooms.

So my team had low expectations when we went and tried CT Adventure Escape Game.  I’m really pleased to confirm that we had a really fun time in their room, called MU-T.  The theme of this room is that you are on a mission to attempt to break into a Museum to locate and steal an artefact. 

As usual, I will start with what I liked about CT Adventure Escape Room’s MU-T:

1.    The theming was really strong.  The majority of the props matched the theme really well.

2.    The puzzles were fantastic.  This is one of the more high-tech rooms in Sydney.  This room gives Mission Sydney’s Dr M or Vampire Castle a run for its money on the high tech front.  I personally enjoy high tech rooms, but that being said, some of my favourite rooms have little or no high tech at all.  The theme though of breaking into a Museum does lend itself to some high tech elements, so it worked really well in this room.

3.    Some of the puzzles are up there with the best I have seen to date.  Whilst they do have high tech puzzles, they also had a number of hand-made puzzles that were really well designed (they reminded me of some of the Hungarian-style home-made puzzles that I have seen in rooms at Paniq Room or ParaPark Sydney).  One puzzle in particular had us all laughing and was a real highlight of our experience.  One other puzzle had us scratching our heads for a while but when we received a hint, we realised it was completely our fault that we hadn’t solved the puzzle earlier.

4.    The room(s) design is very clever.  One room in particular has so many things going on that it is initially a little overwhelming, but it’s very simple room design (which again is in keeping with the theme) adeptly hides all of the high tech elements.  This room is not just high tech for the sake of high tech – it’s been well considered a designed.

5.    There is a very good mix of hunt and seek fun and puzzle solving.  The room is also linear in some aspects, but there are also opportunities for players to branch off and work on their own puzzles separately. 

6.    Whilst being a lot of fun, this room was still pretty challenging.  There are a lot of puzzle elements to be solved.  We had a couple of hints and still only managed to escape with 2 minutes and 36 seconds left on the clock.  This got the adrenalin pumping towards the end!

7.    The room owners seem to be really keen to listen to our feedback and are looking to make some changes to their rooms based on the feedback that they receive.  I really like this because it shows that they care about their business and about the experience that their customers have.

As for the parts that we didn’t like so much with the room, there isn’t much to report here:

1.    There is one puzzle in particular that was a little clunky (we knew the solution and tried it about a dozen times before it worked).  I think the tech just needs to be tweaked a little so that it is more responsive - all of the other high tech puzzles worked perfectly.

2.    There is a visual puzzle that works well, but it requires knowledge of the real world in order to solve it.  I think a good escape room puzzle should not require any external knowledge and instead all of the elements required to solve the puzzle should be in the room.  I think this could be remedied by introducing other props in the room that provide that information.

3.    Although the theming is very strong, in one section some of the props did not really make sense in the space.  It was still a really fun puzzle though, but I think a few changes in the props would really add to the overall experience.

4.    The communication system was pretty good but I think it can be improved.  This is the first escape room I have been to where we were handed a mobile phone and were told to send a text message to a pre-programmed mobile number to get hints.  Our mobile had a pretty low battery charge by the end of the 1 hour game, so I think another system (or a different phone with a larger battery) should be used.  It is also difficult at times to properly communicate via text messages, so at one point the game master entered our room so we could explain our issue.  I always prefer when game masters do not enter rooms, as this really takes away from the immersive experience.

5.    The last negative aspect of CT Adventure Escape Room to note is the room price.  Although we used a Groupon and played this room at a very reasonable price of $79 for 4 adults (click here for the Groupon link), their standard pricing is pretty expensive ($190 for 4 adults).  In this regard, I note that the average rack rate at Sydney escape rooms is around $120-$140 for 4 adults. 


Simply put, this was a great room.   As always, the major determining factor in how I judge rooms is the fun factor - we had a heap of fun in this room!

Where:                        
Level 7, 61 Market Street, Sydney NSW 2000 (look for a glass door
 between Rip Curl and DJs on the south side of Market Street)

Duration:                    60 minutes

Themes:                      2 themes

Cost:                           $190 for 4 adults (but we used a Groupon which was $79, but only
                                    valid Monday to Friday)

Overall Summary:     High tech and a heap of fun!

More details:              http://ctadventureescapegame.com.au/

Wednesday, 20 April 2016

Sydney's newest escape room outfit - CT Adventure Escape Room


Hi everyone

There is a yet another escape room in Sydney.  Special thanks to Suzanne, Tien and Roger, readers of this blog, for letting me know!

The outfit is called CT Adventure Escape Room.  They are based in the CBD (not far from Pitt Street Mall).

They have just the 2 rooms to start with.  According to their website, the rooms are themed as follows:


Forest Force
As a team of jungle explorers, your mission is to rescue a fabled goblin in the forest that was guarded by a monster.  You have to board the ship named “CT Adventure”, which will take you to the jungle to start your journey…….

MU-T

Mission confirmed: your task is to steal a treasure, known as “T” from the museum.  However, our agent revealed there was an intelligence failure so armed guards now blanked the museum.  What will you do?  Oops, did I mention your mission code is “Operation MU-T”?

I have written to the owners to find out a little more about CT Adventure Escape Room.  I will post an update here once I hear from them.

I've also learned (again thanks to the above readers of this blog) that CT Adventure Escape Room currently has a Groupon special on.  Their standard prices look pretty steep to me (eg $190 for a team of 4).  However, this price currently comes down to just $79 for a team of 4 through Groupon (Mon-Fri only), which is much better.

I've picked up a Groupon and I'm going to check out one of their rooms this Friday, so I'll post a review here soon.  

It's hard to tell from their website whether they are going to be a Mission Sydney quality room, or just another Escape Club.  As always, I'm going in with high hopes...

You can check out their website here and the Groupon here.

Thanks
Scott




Exitus Escape Room Macquarie – Jailbreak Review


My usual fellow escape room buddies and I (4 adults in total) tried this room (at the invitation of Exitus Escape Room Macquarie) on their opening long weekend in February 2016.  This was our 26th room in Sydney (and our 36th room in Australia) so far…

Strike Bowling already runs Escapism at King Street Wharf in Sydney (and in other states of Australia as well).  They recently acquired Exitus, an independent escape room operator in Melbourne, which had mixed reviews on TripAdvisor.  The rooms at Exitus Escape Room Macquarie are a mix of rooms designed by Exitus (Moonshot and Injustice) and Escapism (Forensic).  Interestingly, Forensic at King Street Wharf is being replaced soon with Casino Royale, which is supposed to be their hardest room.

My team had already escaped from each of the 3 Escapism rooms at King Street Wharf and those rooms were reasonably good (but the service was below average), so we went into Exitus Macquarie with average/low expectations.

We did 2 rooms on the same night at Exitus Macquarie.  The first was Moonshot, which was a truly bad room (and we had a truly bad experience).  See my separate review here.

We then had a break over dinner to recharge (and bitch about the crazy-rude game master that we had for Moonshot).  We then returned 90 minutes later to try out this second room.

Firstly, as for what I liked about Exitus Macquarie’s Jailbreak:

1.     The theming over all was pretty good. The props were generally ok.  They had some hidden items/puzzles that I thought was done really well.  However, the backstory didn’t match some of the puzzles.

2.      The puzzles all worked without any major flaws.


And here’s what I didn’t like so much:

1.     The story in this room, whilst stronger than in Moonshot, was still pretty weak.  You were in jail for a crime you allegedly did not commit, but there was very little detail given about the crime, your sentence, your background, etc.  These details were all irrelevant to the puzzles.

2.     The puzzles themselves were pretty simplistic and not overly impressive.  Unlike Moonshot, there were not any errors in the puzzles, which was good.  However, there was again the lazy use of blacklight hidden text in one puzzle, which was a let down.

5.     The flow of the room is poor.  They have some really cool spaces that are themed pretty well – at least I thought this until I realised that much of the space is not part of the game and is just storage for electrics and other services.  This was really disappointing.

7.      Again, I didn’t like their clue system.  My feedback on Strike Bowling’s Escapism rooms at King Street Wharf was that the escape rooms are an “add on” to Strike’s main business of alcohol sales (together with bowling and karaoke).  Almost every time with Escapism, we called for clues and the phone rang out, or we escaped and nobody knew we had done so (until we lined up at the bar and made our way to the front to speak with the gamemaster/bartender). 

8.      What is Strike’s solution to this?  Make the clue system almost entirely automated, requiring little to no staff member involvement.  That’s right, there are QR codes all over the room and if you get stuck, you can get a clue or an answer to any puzzle (but this costs 5 points and 10 points respectively).  It is still not clear to me what “points” are – I assume they add to your total time to escape, but I’m not sure if one point equals one minute.  I find this really lazy and it does not at all address my criticism that in order to have a great experience, you need a dedicated gamemaster for each room.  Their hint system is even worse than Escapism – instead of having a busy bartender/gamemaster, you now have no gamemaster at all.

9.     We escaped with plenty of time (somewhere around the 30 minute mark I think by memory).  There were not enough puzzles in this room. 

10.  Another aspect of their automated clue system that I really dislike is that after escaping from the room, you then need to run outside and scan another QR code on the wall to “stop the clock”.  This is poorly thought through.  There is one QR exit code for all of the rooms at Exitus Macquarie.  So what happens when 2 or more rooms get out at the same time – I can see this not working well at all.

11.  Some of you also won’t like the fact that Exitus Macquarie will take your credit card on arrival.  This is to cover your drinks/food purchases but also to cover them for any damage you cause to the room.  They will also make you lock up your phones for the duration of the escape (this always annoys me given we typically have our kid with a babysitter, who can’t contact us in the case of an emergency).

12.  Consistent with Escapism, they also book you in for a certain time and then make you wait 30 minutes (or thereabouts) before going into the room.  This is a not-so-subtle attempt at getting you to buy drinks/food from the bar/waiting area. 

13.  Their prices are too steep for the quality of this room.  Their prices are a flat rate for the room, which is $100 Mon-Thurs or $150 Fri-Sun.  For a standard group of 4 people, this puts their weekend rate at about the most expensive in Sydney at $37.50 per head, and couples at an amazing $75 per head.  None of their rooms justify this price tag.

14.  I have also made this comment with Escapism – I think they are cheap to only offer 50 minutes to escape.  This is again aimed at making money and not at providing a great experience for customers. 


Simply put, this is an average room.  There are certainly worse rooms out there, but there are also many better rooms. As always, the major determining factor in how I judge rooms is the fun factor.   This room was ok, but quickly forgotten.

Where:                        Macquarie Centre (Herring Road and Waterloo Road, North Ryde)

Duration:                    50 minutes

Themes:                      3 themes

Cost:                           $100 (flat room rate Mon-Thurs and $150 Fri-Sun)

Overall Summary:     Average at best

More details:               http://strikeescaperooms.com.au/escape-room-macquarie/

Monday, 29 February 2016

Exitus Escape Room Macquarie – Moonshot Review


My usual fellow escape room buddies and I (4 adults in total) tried this room (at the invitation of Exitus Escape Room Macquarie) on their opening long weekend in February 2016.  This was our 25th room in Sydney (and our 35th room in Australia) so far…

Strike Bowling already runs Escapism at King Street Wharf in Sydney (and in other states of Australia as well).  They recently acquired Exitus, an independent escape room operator in Melbourne, which had mixed reviews on TripAdvisor.  The rooms at Exitus Escape Room Macquarie are a mix of rooms designed by Exitus (Moonshot and Injustice) and Escapism (Forensic).  Interestingly, Forensic at King Street Wharf is being replaced soon with Casino Royale, which is supposed to be their hardest room.

My team had already escaped from each of the 3 Escapism rooms at King Street Wharf and those rooms were reasonably good (but the service was below average), so we went into Exitus Macquarie with average/low expectations.

Normally, I set out the pros and cons of a room in my reviews.  However, I really don’t have many good things to say about this room, which was really disappointing for all in my team.

I do however have a very long list of the things that I didn’t like (or which could (and should) be improved):

1.     There was no story in this room.  The puzzles had no bearing to the storyline in any way.

2.     The puzzles themselves were not well designed.  All of the puzzles had been done before elsewhere.  They were clunky – the solutions were not perfect (often requiring additional clues in the form of blacklight text hidden in the room) to solve.  We all found the puzzles annoying.

3.     One of my bigger annoyances with this room is that there is one puzzle in particular that has a fundamental error in it.  I won’t give spoilers, but the only way to solve this particular puzzle is with a clue (because the “answer” is simply incorrect).

4.     The above-mentioned puzzle is all kinds of wrong.  It requires external knowledge to solve (many tourists probably won’t have a chance with this puzzle).  They also use a blacklight marker to provide a clue for players, but they acknowledge that this “rubs off” easily so it really isn’t of any benefit.  There are other major flaws with this puzzle but I can’t go into it any further without providing spoilers.

5.     The flow of the room is poor.  There is no wow factor puzzle or props – they are all just “meh”. 

6.     We had to rush the final puzzle because we were running out of time (in the end we only escaped with 6 seconds on the clock).  I think this last puzzle is probably the only decent puzzle in Moonshot.

7.     Another aspect that I didn’t like is the clue system.  My feedback on Strike Bowling’s Escapism rooms at King Street Wharf was that the escape rooms are an “add on” to Strike’s main business of alcohol sales (together with bowling and karaoke).  Almost every time with Escapism, we called for clues and the phone rang out, or we escaped and nobody knew we had done so (until we lined up at the bar and made our way to the front to speak with the gamemaster/bartender). 

8.     What is Strike’s solution to this?  Make the clue system almost entirely automated, requiring little to no staff member involvement.  That’s right, there are QR codes all over the room and if you get stuck, you can get a clue or an answer to any puzzle (but this costs 5 points and 10 points respectively).  It is still not clear to me what “points” are – I assume they add to your total time to escape, but I’m not sure if one point equals one minute.  I find this really lazy and it does not at all address my criticism that in order to have a great experience, you need a dedicated gamemaster for each room.  Their hint system is even worse than Escapism – instead of having a busy bartender/gamemaster, you now have no gamemaster at all.

9.     Despite the fact that we only just made it out in time, there were not nearly enough puzzles in this room.  There were 5 puzzles in total, which is about the fewest puzzles of any room I can think of (with the exception perhaps of Escapism’s The Garden).  If the puzzles were better designed (and didn’t contain errors), I think players could easily escape this room in half the allowed time.  A lack of interesting, different puzzles is yet another failing of this room.

10.  Another aspect of their automated clue system that I really dislike is that after escaping from the room, you then need to run outside and scan another QR code on the wall to “stop the clock”.  This is poorly thought through.  There is one QR exit code for all of the rooms at Exitus Macquarie.  So what happens when 2 or more rooms get out at the same time – I can see this not working well at all.

11.  Some of you also won’t like the fact that Exitus Macquarie will take your credit card on arrival.  This is to cover your drinks/food purchases but also to cover them for any damage you cause to the room.  They will also make you lock up your phones for the duration of the escape (this always annoys me given we typically have our kid with a babysitter, who can’t contact us in the case of an emergency).

12.  Consistent with Escapism, they also book you in for a certain time and then make you wait 30 minutes (or thereabouts) before going into the room.  This is a not-so-subtle attempt at getting you to buy drinks/food from the bar/waiting area. 

13.  Their prices are too steep for the quality of this room.  Their prices are a flat rate for the room, which is $100 Mon-Thurs or $150 Fri-Sun.  For a standard group of 4 people, this puts their weekend rate at about the most expensive in Sydney at $37.50 per head, and couples at an amazing $75 per head.  The room does not justify anywhere near this price tag.

14.  I have also made this comment with Escapism – I think they are cheap to only offer 50 minutes to escape.  This is again aimed at making money and not at providing a great experience for customers. 

15.  I personally do not think that Exitus Macquarie will be a successful enterprise.  They are a cheap outfit that doesn’t value immersive, customer-centred experiences, but instead have gone for cheap, poorly designed rooms as an “add on” to their main game of drinks sales, bowling and karaoke. I think their King Street Wharf partner Escapism will be more successful because they have the benefit of the tourist trade and busy Saturday nights.  Macquarie Centre, in contrast, is pretty dead of an evening.  In order for escape room outfits to survive out of the CBD and major tourist hubs, they need to rely on excellent word of mouth.  I just don’t see that happening here.

16.  And now, this brings us to by far my largest annoyance with my experience at Moonshot (and which has necessarily coloured my overall experience and my views on the rest of the room, which I accept are pretty harsh).  We had the worst gamemaster we have had in 35 rooms to date by a large margin (and this includes several rooms which had no gamemaster at all).  Any other gamemasters out there, read the below exchange of words between ourselves and the gamemaster and consider it a lesson in how not to speak to customers:

Strike employee:  “So what did you guys think of the room?”

Me:   “To be honest, I didn’t like it.  Can you explain the last puzzle to me?”

Strike employee:  “No, unfortunately because you didn’t escape I can’t tell you about it”

Me (and the rest of my team in unison):   “Um, we did escape – you just met us outside (we opened the door, not you?)”

Strike employee:  “Hold on, you all need to take a breath, it’s just a game” (she says with an unbelievably condescending smile on her face)

* My team and I then just stare at her blankly – none of us quite believing what was coming out of her mouth

And finally, in a yet another poorly-considered move, the Strike employee looks at me in particular and says “sir, you’re still not breathing” (with that condescending smile still very much present)

By this time I had steam coming out of my ears – I don’t like being spoken to like a piece of shit by anyone, let alone by a gamemaster at an escape room where my team has gone to have fun.  I had to bite my tongue so hard not to tell this gamemaster where to go.  She has no place working in customer service (or needs a heck of a lot of training before she should be put in front of customers). I mean seriously?

Thankfully, 2 other gamemasters/employees spoke with us and seemed to genuinely take our feedback on board. 

Simply put, this is a very weak room, with clunky puzzles (some of which contain manifest errors) and there is no story to be seen.

I first read the blurb on this room and thought it sounded fantastic – I was genuinely excited to see what they could do with such a cool subject matter.  I was beyond disappointed with the reality of the room.   

I cannot for the life of me understand why Strike Bowling would want to buy the rights to this room.  Their own rooms at Escapism are far superior in quality, theme and puzzles. 

As always, the major determining factor in how I judge rooms is the fun factor.  We simply didn’t have fun.  And if we had have had some fun, the gamemaster stripped that away in mere seconds.


Where:                        Macquarie Centre (Herring Road and Waterloo Road, North Ryde)

Duration:                    50 minutes


Themes:                      3 themes 


Cost:                           $100 (flat room rate Mon-Thurs and $150 Fri-Sun)


Overall Summary:     Hugely disappointing with a rude gamemaster


More details:               http://strikeescaperooms.com.au/escape-room-macquarie/