Narrow Escape Rooms is family-owned and run escape room business based in Penrith (which, incidentally, is where I (and the other 3 members of my escape room team) went to high school).
- the room is really well-designed. It has a nice flow – if you think about the spectrum of escape rooms with linear rooms at one end and non-linear at the other, I think Launch would probably sit about in the middle, perhaps slightly towards the linear end;
- I think the target market for Launch is probably newer players and families. The room has a 3/5 difficulty (according to their website) and there are no scary or dark sections of the room, so it is fine for younger players;
- whilst none of the puzzles were incredibly difficult, they were varied and interesting and my wife and I really enjoyed solving them. I’m happy to report that there were a couple of puzzle elements that I had not seen before in other escape rooms (and that is becoming a rare thing these days);
- I don’t remember asking for hints during our experience, but I know that we did have to contact the game masters more than once to let our kids use the bathroom midway through. They use the "voice of God" system for communication, which is the best system available;
- the rooms are nicely themed, with appropriate props throughout. You know how in some escape rooms there are puzzles included just for the sake of it (with no real explanation or tie in to the storyline? Well, I’m really pleased to report that all of the puzzles in Launch made sense to the storyline (and in fact were really well integrated into the storyline). This really assisted with the room immersion;
- the back story to the room is well-considered and the strong storyline continues right throughout the experience; and
- Launch has a true mix of high and low tech puzzles, which I thought was perfect for the room; and
- Shelley and Craig took us through all of the puzzles in the room after we finished and explained different aspects of the puzzles such as which puzzles were most often broken by players, how they had adapted puzzles over time, etc. I really enjoy debriefing with game masters after a room and hearing about how they came up with puzzles or how their puzzles have evolved over time.
Themes: 2 themes