I have made this blog to provide my views on various escape rooms I have been to. This includes in person rooms in Sydney, Melbourne, Adelaide, Sunshine Coast, Brisbane, Gold Coast, Dubbo, Cairns, Canberra, L.A., San Diego, Hawaii, Prague, Helsinki, London, Paris, The Netherlands, Belgium, Singapore, Athens, Spain, Canada, New Zealand and various international online rooms (for a current total of 436 rooms). I'd like to help you spend your hard-earned money on awesome rooms, not crappy ones.
Wednesday, 3 February 2016
Escape Room in a Box - The Werewolf Experiment on Kickstarter
Hi all
I stumbled across a new Kickstarter campaign today. It's an escape room in a box. The idea is that you purchase the box and then host your own escape room at home!
They have managed to fit 19 puzzles into this small box, which equates to one hour of fun at home.
The theme is a werewolf experiment, where upon opening the box you release a toxin which will turn you all into werewolves unless, you guessed it, you manage to unlock the antidote!
It's similar to Breakout EDU in that there is an escape room in a box that you can play anywhere. The difference with this one is that the game and puzzles have been designed by escape room experts. The reviews all sound good (see the bottom of the Kickstarter campaign page).
The price equates to about $100AUD, including shipping. The game can be replayed over and over (by different teams), so if you purchase the game with a group, you can get it at a very reasonable price.
If the Kickstarter is successful, there is a good chance that they will release further themes in the future.
Unfortunately, they are estimating that it will take 12 months to ship out the escape rooms in a box. This is a long time to have to wait, but in my experience with Kickstarter, it's probably about average.
You can check out the Kickstarter campaign here.
Thanks
Scott
Wednesday, 13 January 2016
My very own escape room at home using a Breakout EDU box
Hi everyone
I am finally getting around to posting about my own Breakout
EDU escape room that I designed for my escape room group (my wife and 2
friends) as my Christmas present to them. See my earlier blog here summarising
what Breakout EDU is.
Over all I think they had fun, but it was a bit of a shemozzle
(due largely to factors outside of my control)…
Location
Initially, I had planned to set up the escape room at my
friends’ vacant house – they are about to embark on a house demolition and
rebuild so the space would have been perfect.
However, about a week before our escape was due to take place, their
house started to get demolished. So, my
plan B was to use my new house, which is currently being built. The house is currently at the stage of being
gyprocked, but there are exposed concrete floors and dust everywhere – your typical
work site.
Design
The first thing I had to come up with was the theme. The idea that I came up with for the theme is
that my 3 year old daughter was CRANKY with the 4 of us because we always leave
her out of our escape room and board gaming fun. So, she kidnapped me and took me to her “lair”
– the task for my friends and wife being to locate the lair and then retrieve
me.
This theme was useful because it allowed me to use her random
toys and other building materials as props.
The idea was that I had been captured, but in a last ditch effort to be
freed, I managed to leave “breadcrumb” puzzles for my team to solve in order to
find me.
I spent probably 30+ hours in designing the puzzles. We had a lot of puzzles and the real fun in
designing your own escape room is that you can design puzzles that are specific
to your group. For example, many of my
puzzles were based on board games that we all play together or on our
experiences at the various escape rooms we have played together.
By far the most challenging aspect is to get the flow right
and to consider the order in which puzzles will be opened. See attached my mind map which gives you an
idea of the kind of detail required to link each puzzle element and across the
various different puzzles. It’s in short
hand so it probably won’t mean much to you, but it gives you an idea of the
thinking that I went through in designing the escape:
The big day
I got to our site early.
It is a locked work site, but of course I have learned the useful skill
of using a credit card to get in the front door (which is the same way my team
would need to get into the house).
It took me a couple of hours to set up. I also had to set up a blanket, iPad and
snacks for my 3 year old captor who would hopefully sit quietly in a spare room
while the escape unfolded.
I set up my video camera in the hallway so that I could record
what was going on. It was really
interesting to see my team solve my puzzles. They solved them in quite a
different order to the order I had expected.
Their weakness (which is my team’s weakness is every escape
room we have been to) is in the hunt and seek aspect – we always miss stuff that is right in front of our noses. I had hidden a number of puzzles and even an entire remote control car ramp/maze on the outside of the building, but they never thought to open the door or look out the window. They breezed through
most of the tricky puzzles, as they usually do.
I included a couple of tech elements (or the closest thing I
could get to tech elements in a backyard operation, having regarding to the
fact that there is no electricity at my work site!). I used QR codes that had videos of my 3 year
old captor explaining her reasons for kidnapping me, I took a Street View 360
degree photo of one of the rooms in the escape with clues on the walls, which
they had to use Google Cardboard to view and solve.
I also hand-made a couple of puzzles, like a remote control
car that was on the outside of the building (which they had to use
communication to first free the car and then drive the car down a maze to release
a key). To solve this puzzle, they
needed to use a keychain that they obtained at the very start of the escape (it’s
one of those retractable key chains that holds work access cards (or in their case, a credit card to jimmy the door), which they needed to hang out the window
to reach the car).
I also had an idea of giving them snacks when they opened
the main box (but before the end of the game).
Of course nothing should be as it seems, so I had put a false bottom on
a can of Pringles (I had used a round lid of a tin of beans, which fit inside
the Pringles container perfectly). The
tin was made of metal and beneath it was a key. They needed to find a magnet on an extendable
stick that I had hidden, empty out the Pringles container and then get the key. They solved this one in about 2 minutes,
which was impressive.
See below some photos from the day.
My home made Breakout EDU box:
My friends and wife working away at some of the puzzles:
My daughter pretending to be "cranky" and wearing a disguise in her (subtitled) video:
Shemozzle
The shemozzle part occurred at about the half way
point. They were almost one hour in and suddenly, a
team of 3 painters walked into the house ready to paint all of the walls and
ceilings. I had bet that none of the tradies working on our house would be working on 30 December, but I was wrong!
So we needed to clear out of there fast, which was REALLY
disappointing. We then went and had
lunch and given that the painters had not left by the time we came back from
lunch, I decided to set up the room again at my house. I then spent an hour completely clearing out
my back room (throwing everything in the backyard) and then setting up everything
again (including the remote control car maze outside).
What I learned
Over all I think my team had fun. It took them something like 2 hours 30
minutes to solve everything (with a couple of hints along the way, most of
which were aimed at helping them hunt and seek better). Thankfully, all of my puzzles worked and didn’t
have any errors (except for a pesky test tube I had stuck to the ceiling that
just wouldn’t fall when hit multiple times by a nerf gun…).
I learned from this experience that:
- designing an escape room is a lot of hard work (and comes with a lot of self-imposed pressure to get everything right);
- bespoke puzzles designed specifically for you are awesome;
- trying to get a 3 year old to say her lines on video is HARD work (and editing said video also takes forever);
- you can’t predict how teams are going to approach a room or the order in which they will decide to do puzzles;
- it’s really FRUSTRATING watching a team trying to figure out your puzzles, knowing they are close but not quite on the right track (I had to bite my tongue so many times);
- all escape rooms need to be beta tested by at least 30 teams in order to iron out issues (including issues which simply cannot be anticipated on day one); and
- you don’t necessarily need high tech puzzles to have fun in an escape room.
I really enjoyed the whole process of making my little
escape room in a box. I probably won’t
do it again for at least a few months (mainly because I’m about to move into
our new house and the time commitment to design one of these rooms with the
amount of puzzles I want to include is enormous).
Luckily, one of my team members is designing the next escape
room in a box, so I can’t wait to check it out.
Final words
The last puzzle I gave my friends was on a video via a QR
code. The gist of it was that given that
my friends have had the benefit of my blog over the past 35 rooms (and me
organising every one of those rooms for them), then surely they are big fans of my blog and would know the URL off the top of their head.
So, the final puzzle was to send me a text message with the URL
of my blog.
They had 3 minutes to come up with the answer. They failed…
* *
*
If anyone else has a go at designing their own escape room,
I’d love to hear how you go. There are a
heap of ready-designed escape rooms on the Breakout EDU (and I understand
hundreds more will soon be uploaded), so you can get your own box and start playing
rooms straight away without any of the hard work involved in designing your
own.
Enjoy!
Scott
Friday, 8 January 2016
Canberra gets its first Escape Room - Riddle Room
Just before Christmas, I got an email from Chris and Jesse, the owners
of Riddle Room in Canberra, letting me know about the opening of Riddle Room.
Riddle Room is the first escape room outfit to hit the Canberra market.
They have just the one room so far, but have plans to open other rooms if
things go well. See below summary of their first room:
The Nightmare Room
You are contacted by the DreamWake
Corp. an experimental science facility that specialise in Oneirology, the study
of dreams. They have developed a new technology which can transfer a conscious
mind into another's subconscious. They need your help with a particular case; a
patient is trapped inside a recurring nightmare.
The DreamWake Corp. believe that if you are able to go deep into her subconscious and find out what is causing the nightmare she’ll be able to wake up. This procedure has never been fully tested and once inside you'll only have 60 minutes before you lose your connection and become trapped inside her nightmare forever.
Anything could happen in the Nightmare Room.
Riddle Room is now open and ready for business. I now finally have a reason to go and check out our nation's capital (because let's face it, what else is there to do in Canberra?!?)
;-)
Check out their website here.
Sydney's newest escape room outfit - Outlast Escape Rooms in Ashfield
Hi everyone
After doing a simple Google search on escape rooms in Sydney, I stumbled across a new room that appears to have opened recently.
They are called Outlast Real Life Room Escape. They are based in Ashfield in the inner west.
They have 3 rooms - Silent Hospital, The Tomb of Babel and Room 7 (although note that The Tomb of Babel apparently requires at least one team member to know how to read Chinese characters(?!?)...
No idea if they are any good or just another Room Escape/Escape Club at Kingsford. Their website doesn't read the best and I wrote an email some time ago to the owners asking them for some further information about their rooms - I still haven't had a response, which is not a good sign.
You can find their website here.
If anyone has tried out any of their rooms, please post a comment and let me know what you thought.
Thanks
Scott
Break the Code Plus - Da Vinci review
This time some of my friends from my work went to Break
The Code Plus to try their final room (and to use up my final Scoopon
voucher). We were a team of 4 adults – 3
relatively experienced players and one new player. We went there in December 2015. This was my 24th room in Sydney (and 34th room in Australia), so far...
I have had really inconsistent experiences at Break the
Code Plus in the past – their Lost room was great, but their other rooms were
poorly designed, lacked creative puzzles, were plagued with technical issues,
etc.
After having done their Lost room most recently, I was
really hopeful that Da Vinci would be a decent room.
As for what I liked most about the Da Vinci room at Break
the Code Plus:
- the theming was pretty strong. For the most part, the puzzles and props all suited the room (see below for the exception);
- there was a pretty good variety of puzzles – one puzzle in particular worked flawlessly and used technology I had never seen before, which was pretty cool;
- they have listened to earlier feedback and now use walkie talkies to communicate with players (rather than ruining the immersion by walking into the room to provide clues/guidance);
- there was lots to do for a group of 4 people, which was good; and
- for the most part, it was clear from the puzzles as to what we needed to do (although not always).
Now, for what I didn’t like so much:
- · a couple of the puzzles were a little clunky (but not as clunky as their other rooms, like Avatar for example, which is easily their worst room) – I think the instructions could be tweaked to improve this quite easily;
- we had a technical issue while we were there. Without giving any spoilers, there is something out of reach which is supposed to come into reach upon solving a puzzle. The puzzle didn’t work, but we were able to reach the certain something and we then progressed through the game (without having solved the non-working puzzle). This needs to be fixed;
- their standard pricing is simply too expensive for the quality of this room. There are much better escape room outfits in Sydney that are far cheaper;
- there is one relatively cool puzzle (again, no spoilers) but it was poorly designed – we have seen similar technology at Enigma Room which was much better designed and worked flawlessly (and very logically) – the solution to the puzzle in Da Vinci was similar but pretty illogical and poorly designed; and
- my biggest gripe with this room by far was one particular puzzle, which is the seoncd last puzzle for the room. We managed to get to this puzzle in about 35 minutes, so we were tracking pretty well. However, this puzzle was simply too difficult for non-musically trained people.
READ
ON IF YOU WANT TO READ SPOILERS – YOU HAVE BEEN WARNED!!!
It’s really hard to explain my gripes with this puzzle
without going into a little more detail.
The puzzle is a laser puzzle, with each laser being a different musical
note when the laser beam is disturbed. I
think there were 8 or so lasers (ie notes) in total. In order to solve this puzzle, you had to
replicate a song with the notes. The
song contained 23 notes (no, that’s not a typo).
I recall when speaking with one of the designers at ERM
in Melbourne about their original room (and the first escape room in Melbourne
and Australia for that matter), they said the one puzzle that stumped most
teams in their room was a musical puzzle.
That puzzle required you to replicate a 4 note pattern using 3 notes. We got it on the first go, but the owner told
me that so many people are tone deaf that it was a real problem.
Compare that to a 23 note melody in Da Vinci. I have some musical training (albeit a long
time ago) and so did one other member of our team, but we tried for some 30
minutes on this puzzle without any luck.
We all found this puzzle incredibly frustrating –it honestly zapped all
of the fun we had had up to that moment in Da Vinci. The melody we were given to copy was really
fast – you couldn’t slow it down and it seemed (at least to me) to be in a
different key to the notes on the lasers – even when I heard the correct
pattern, it just sounded off to me.
This laser puzzle also did not suit the theme of Da Vinci
at all. It really let down the rest of
the theming, which was pretty good.
Break the Code Plus seem to throw in high tech for the sake of high tech
– I would prefer a well themed, low tech room to a high tech room that doesn’t
match the theme.
A further problem with difficult musical puzzles is that
there is no way to give a clue. And
indeed when we were finally given a “clue” it was effectively the answer
written on pieces of laminated paper which the game master slid under the door.
This is a really poorly-designed puzzle - it requires too much musical knowledge/skill and it completely
ruins the theming of this room. When I
told the game master that I thought this puzzle was simply too difficult for
non-musically trained players, he said that they find that normally there is at
least one musically-trained
person in each team. Needless to say I
did not find this response useful or satisfactory!
I
found this room to be incredibly (and entirely unnecessarily) frustrating. The
first 75% was great – the last 25% was shite.
Where: Level 1, 741 George Street, Haymarket, NSW
Duration: 60 minutes
Themes: 6 themes (which will apparently change often)
Cost: $180 (for a team of 4) (although we had a Groupon for $80)
Overall Summary: Requires skills not held by the average person in order to escape – avoid this room.
Where: Level 1, 741 George Street, Haymarket, NSW
Duration: 60 minutes
Themes: 6 themes (which will apparently change often)
Cost: $180 (for a team of 4) (although we had a Groupon for $80)
Overall Summary: Requires skills not held by the average person in order to escape – avoid this room.
More details: http://www.breakthecode.com.au/
Wednesday, 23 December 2015
Break the Code Plus - Lost Review
My usual fellow escape room buddies and I (4 adults in total) tried
this room very late on a Friday night in December. This was our 23rd room in Sydney
(and our 33rd room in Australia) so far…
Having previously tried 3 other rooms at Break the Code Plus, my
expectations going in were set pretty low.
First off, I'll say what I enjoyed most about the Lost room at
Break the Code Plus:
1. Their front of house and assistance when booking
were excellent.
2. The theming was really strong – definitely
the best themed room that they have on offer.
The props and “room” are really cool.
3. We had a really enthusiastic game master,
which was great
4. The puzzles in this room were really
clever –a god mix of hunt and seek fun, puzzles that for the most part really
suited the theme and the level of difficulty was really challenging for our
pretty experienced team.
5. They have been listening to feedback and
now they rely on walkie talkies and unless there is a real problem, the game master
does not enter the room;
6. All of the puzzles worked well and as they
were intended. We saw some puzzle
mechanisms in this room that we had never seen before elsewhere.
7. We were handed a photo of our team after
our escape - this is a nice touch and by memory, Mission Sydney is the only
other room that hands out photos after the escape.
If you have read any of my earlier reviews of Break the Code Plus,
you will know that I wasn’t a fan of their other rooms (other than Indiana
Jones, which was fun). We had technical
issues, rooms not having been reset properly, average theming and some VERY
clunky puzzles with poor execution.
I am pleased to say that this room was MUCH better than all of
their other rooms combined. I really
liked the theme and the variety of puzzles.
It’s a difficult room – in the several months since they opened,
only one team had escaped at the time that we tried out the room (and that team
escaped with less than one minute to go).
We got pretty lucky and managed to escape with 8 minutes to spare.
I really liked this room – it wasn’t perfect, and perhaps it’s
partly because I went in with such low expectations, but I really enjoyed the
room. I would rate it in my top 10 rooms
in Sydney.
And now for what I didn't like:
1. There was a puzzle that did not fit the
theme (laser puzzle in a plane crash theme) – this puzzle was also unclear and
I broke it about 30 minutes before I was intended to get the solution a
different way. Thankfully we still had
to complete other puzzles before the final door would open, otherwise we would
have been out in about 20 minutes tops. They
should ditch this puzzle I think.
2. There was a logic puzzle in the room that
was a little clunky – it made sense when it was explained to us, but it didn’t
feel like a satisfactory explanation.
Also, there was another puzzle which was not explained well (and due to
this, we had to re-do the puzzle which took ages). The game master was also not able to explain
this puzzle solution, which was a shame.
3. We had a technical issue with one puzzle
that didn’t work the first time (we are all certain we entered in the code correctly
the first time – this wasted a couple of minutes).
4. Their price (without a discount coupon) is
$180 for 4 adults. This makes them the most expensive escape room outfit
in Sydney (equal with Mission Sydney's Dr M, which is a far superior room).
Whilst this is a really good room, it is not up there with the likes of
Enigma Room, PaniqRoom, Mission Sydney, etc, so this price tag is simply far
too much.
So in conclusion, this is the
pick of the rooms at Break the Code Plus, but it is a very difficult room. Beginners should not bother because they will
probably end up frustrated by the puzzles.
I’m glad I went to this room –
I had heaps of fun.
Where: Level 1, 741 George Street, Haymarket, NSW
Duration: 60 minutes
Themes: 6 themes (which will apparently change often)
Cost: $180 (for a team of 4) (although we had a Groupon for $80)
Overall Summary: A strong room but only for experienced players.
Where: Level 1, 741 George Street, Haymarket, NSW
Duration: 60 minutes
Themes: 6 themes (which will apparently change often)
Cost: $180 (for a team of 4) (although we had a Groupon for $80)
Overall Summary: A strong room but only for experienced players.
More
details: http://www.breakthecode.com.au/
Tuesday, 15 December 2015
Breakout EDU - Australian launch
Hi everyone
This post
will be a little different to my usual posts.
Last Friday
(11/12/2015), I attended the launch of Breakout EDU in Sydney.
Breakout EDU
is a concept that James Sanders, a teacher in the States came up with. He attended an escape room with his teenage
students and was amazed at how engaged they all were while trying to escape – a
level of engagement he wanted to replicate in the class room. So he came up with the idea of Breakout EDU,
which is, in essence, an escape room in a box.
The primary purpose
was intended for classrooms, but anyone who has tried an escape room will
realise pretty quickly that is has much wider appeal. In a nut shell, you buy a box from Breakout
EDU (boxes are currently only available in the US, but they hope to make them available
here in the next few months). The
standard box comes with an assortment of items - padlocks, word locks, speed
locks, etc, UV lights and pens, smaller combination safes, etc. It’s effectively a DIY escape room kit.
Breakout EDU
is also all open source. The idea is
that teachers (and others) around the world design their own backstory and
puzzles (eg Shakespeare based rooms, Year 10-12 mathematics based rooms, etc). Those room designs and puzzles are then
uploaded and anyone around the world can use them (or adapt them as they see
fit), using the list of locks/items in the standard box. There are already a dozen or more themes on
their website, but I expect this number grow exponentially in the next year or
two.
For those of
you who have never heard of one before (like I hadn’t), the Breakout EDU boxes
also come with a hasp. This is a hasp:
It’s really
cool. You close the hasp over the staple
on the Breakout EDU box (ie the locking mechanism on the outside of the box)
and this allows you to have up to 6 separate locks on the box.
The launch was
hosted by Google at their very cool Google HQ (their reception has a wall of greenery,
a tyre swing and the meeting room I saw had tables and chairs on the
ceiling). It was uber cool.
The leaders
on the day, Kim and Nick, explained what Breakout EDU is to the audience of
about 25 adults (mainly teachers and a few escape room enthusiasts). Speaking of which, it was cool to meet Essa
from Intervirals (another escape room blogger who told me about Breakout EDU)
and the lads from Enigma Room.
We then had
45 minutes to escape the Time Warp challenge.
I won’t go into details (again, I hate spoilers), other than to say that
after having done so many escape rooms, it wasn’t quite at the level of a
refined escape room. For example, at times
you were handed the next puzzle after solving one (rather than discovering this
yourself in a box or hidden in the room). There were some red herrings thrown in and over all, the immersion level was relatively low.
But it was fun
and I think it gave everyone in the audience a flavour of what an escape room
in a class room could be like. On the
negative side, there were definitely too many people in the room to all be fully engaged. At one point, about half of the
audience sat down and seemed to either lose interest (or gave up trying to see
past the group of people gathering around the Breakout EDU box or
puzzles).
I think in a
class room setting, you would definitely need to limit teams to 8 people max,
or have multiple boxes within a room. However, in an
escape room context, I can see the idea of an escape room in a box being really
popular. Who hasn’t gone into an escape
room and thought “I could design one better than this!”? Well, now you can.
I have
bought my own box (well, I have compiled my own). I bought a $19 galvanised metal case from
Bunnings, screwed in two separate hasp and staples (so that I can have up to 12
locks on my case, together with the built in keyed lock). I then bought about half of my locks from
Amazon and the other half from Bunnings.
Again, given that Breakout EDU is open source, they have helpfully put a
list (and a link to Amazon) of each of the items that come in the box (see their list here). This is the standard box I got from Bunnings
(which I have since decked out):
My Amazon
goodies are coming any day, which I am looking forward to. I’ll post another photo here once I have
received everything so you can see the kinds of locks that come with the box.
I have been
spending the past fortnight designing my own escape room for my usual group of
escape roomers (my wife and 2 friends). It’s
heaps of fun, given that I know the players well and can therefore adapt every
puzzle to them. The part I hadn’t
appreciated is how much work it is! I am
probably about 75% done and it has taken more hours than I care to admit – each
puzzle is designed from scratch, the back story video, the puzzle sequencing
(ie solve puzzle A, which opens Padlock A, etc). It should be good - not nearly as good as a
high tech escape room, but hopefully it will make up for that in the detailed,
bespoke puzzles I have designed).
It’s my Christmas gift to them all, so I need to get cracking!
I look forward
to trying out a few other standard Breakout EDU games in the future, as well as
my friends checking out my own design in the next couple of weeks. I’ll report back with photos once they have
tried my puzzles.
Breakout EDU
is a really cool idea that will no doubt help to make kids more engaged in
school. For real escape room
enthusiasts, it will also be a cool way to step into the shoes of an escape
room owner and designer.
Click here for the link to Breakout EDU's site. Also, click here for a link to their video which explains what they are all about.
Thanks
Scott
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