Tuesday, 22 April 2025

Escape Rush - Submarine Bunker, Tokyo Lab, The White House and Botanist Manor Reviews (Belgium)

Hi everyone

The nineteenth to twenty-second (and final) rooms that we played on our May/June 2024 child-free trip to Holland were all of the rooms at Escape Rush Brussels. Their rooms are located a short drive south of the Brussels city centre (about a 10 minute uber trip).

We played the rooms as a duo and a trio (another escape room enthusiast and I played Submarine Bunker together and we were joined by another player for the other rooms). I had heard great things about Escape Rush’s latest room, Botanist Manor, so we decided we would come and play all 4 of their rooms back to back. Here is what I thought:

Submarine Bunker – Room 308

  • I really did not enjoy this room. Some aspects of the theming were nicely done, but that was probably the only strong aspect about this room;
  • the major flaw I think with this room was the puzzles. One puzzle in early part of the experience we just couldn’t solve due to very low light. Even when we were told where to look, it still wasn’t obvious given the low lighting – I thought this really needs to be improved;
  • in the final section of the experience, there were some puzzles that I found were more of a chore than fun to solve. I didn’t find those puzzles particularly logical and I thought they really ruined the experience.

Tokyo Lab – Room 309

  • Tokyo Lab was a much better experience (and it was my second favourite room at Escape Rush);
  • There was some really nice theming, particularly in the first section of the experience. I liked the puzzles, which were fun and really suited the theme;
  • I thought the second half of the experience was not as strong as the first, both in relation to the quality of theming/set design and the quality of the puzzles. The puzzles were good overall, but there was also a dexterity style puzzle thrown in (the type where players mash buttons on walls for 5 minutes). I didn’t think much of that ‘puzzle’, which was more busy work and definitely did not suit the theme (at all).

White House – Room 310

  • The best aspect I think of the White House experience was the theming. There were nice details in the set design and props;
  • we had one issue in that we left a walkie talkie in an earlier room (which was needed in a later room), but the design meant that we were unable to go back to retrieve it. We therefore had to have the GM break immersion and come into the room to hand it to us. Whilst this was on us, I think good room design (and a more attentive GM) might have avoided this;
  • in the later section of the room, there were some puzzles that were ‘inelegant’ (which is a nice was of saying pretty illogical and required real leaps). Firstly, from a design perspective, the mechanism to input a solution is really unclear (and there is also a delay of a few seconds even when the correct combination is entered) – I really disliked this and I could not see how many players would know what is required without getting a direct hint. Again, I didn’t think this was particularly strong design;
  • there was another puzzle in particular (again no spoilers) which was very poor – it didn’t make sense and was one of those puzzles when you get the solution you just look at your fellow players, with that look. You know the look I am talking about…

Botanist Manor – Room 311

  • I am happy to report that although we didn’t have a fantastic experience with the rest of the rooms at Escape Rush, the exception was Botanist Manor. It was almost like Botanist Manor had been created by a completely different puzzle designer/ER business, given just how different the quality was between this and the other rooms;
  • one of the clear aspects that Botanist Manor has over the other rooms at Escape Rush is pure scale. Botanist Manor is an enormous adventure (I lost count of how many spaces we explored our way through). The theming in Botanist Manor was also excellent and quite varied throughout the different spaces;
  • the puzzles in Botanist Manor were also really strong (and I thought were better than their other rooms). There is also a really nice room flow in Botanist, which really evolves throughout the experience into something I didn’t expect or see coming;
  • I thought many of the puzzles were on the medium to difficult end, which I really enjoyed. There was a really big variety across all of the puzzles as well, which was fantastic. As for the story behind the room, that too was far stronger than Escape Rush’s other rooms. The story grew and strengthened throughout the experience I thought, right through until the very impressive ending;
  • I don’t have much on the negative to report with this experience. There was one ‘busy work’ puzzle (a bit like Tokyo Lab) which had players mashing buttons at one point. Whilst this was slightly more linked to the theme, it was still a pretty weak ‘filler’ puzzle in my view. But other than that one puzzle, I can’t recall anything that stood out.

Overall, the rooms at Escape Rush really vary in quality. I would give White House and Submarine Bunker a wide berth (pun very much intended on the latter).  When each of those rooms debuted, they were #188 and #236 on TERPECA. I don’t think they deserved to be in the top 300 at all (and I have certainly played many Australian rooms that were far better). Tokyo Lab was stronger and is worth your time (and its current TERPECA rank at #183 feels about right), but clearly Botanist Manor is the magical room here. An enormous set with really varied, strong quality puzzles and a great story that builds through to a kick-arse ending. It was a great room to finish our trip on.


Where:                 Rue de l’automne 30 – 1050 Ixelles

Duration:            60 minutes

Themes:              4 themes

TERPECA:             Botanist Manor #18

              Tokyo Lab #183 (formerly #74)

Price:                    135 - 180€ (3 players)

Overall Rating:     Botanist was fantastic, the others not so much

More details:         https://escaperush.com/  


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