Hi all
My
team returned to Social Escape Rooms in May 2018, having last been there in
January 2017 when we did both their Paris Escape and Baker Street rooms back to
back. You can check out my reviews of Paris and Baker Street here and here.
The
last time we were there, I tried Paris as a solo player and then the
"lite" version of my usual team tried Baker Street (in that we were a
team of 3 rather than the usual 4). This time, all 4 of us were on hand
to try the formidable Bank Heist room that we had heard so much about (and for
so long).
I
had booked the room about a week or so out. Then, on the day of our
escape, I saw on Social Escape Rooms' Facebook feed that Mark (the owner) had
also invited Ana and her team from Lock Me If You Can to try
out Bank Heist on the same day as my team (in fact, Ana's team was trying Bank
Heist and then immediately after, it was my team's turn). Little did
either Ana I know that Mark had decided to run a poll on his Facebook feed to
see who everyone thought would win between Ana's team and my team. He had
pitted us against each other as long-term rivals (even though, for the record,
Ana and I weren't and aren't). I am a regular reader of Ana's blog and
always enjoy reading her thoughts on rooms I have tried (and looking for
recommendations from her in relation to rooms that I haven't yet tried).
When
we arrived to do our room, Ana and her team were literally walking out of the
Bank Heist room and into reception. It was great to finally meet her and
her team. I tried to find out whether they had escaped the room or
whether they asked for any clues, but they wouldn't say. The pressure
began to build...
So
without much waiting around, we said goodbye to the Lock Me If You Can team and
we headed into our briefing for Bank Heist. Little did we know that
Ana was going to stick around and watch our team try to escape from Bank Heist
via the game master's desk...
Bank
Heist was our 95th room in Australia and our 65th room
in Sydney. As always, I'll start off with what I liked most about Bank
Heist:
·
the room is very well designed. The room flow is excellent -
it is a really nice non-linear room with logical points of convergence.
My team members and I were VERY busy during the entire escape - the fact that
the room is largely non-linear meant that we could split up and attack
different puzzles solo or in teams of 2, rather than all 4 of us working on the
same puzzles together;
·
the theme is great. Who doesn’t enjoy a mission
impossible style bank heist? The quality of the props and theming
was great. The craftsmanship that went into various elements of the
room was also really impressive;
·
on reflection, there was not a huge amount of hunt and seek in
this room. My team’s weakness has always been the hunt and seek
element – many times we have been slowed down by not finding a hidden key,
puzzle piece etc that is more often than not hiding in plain
sight. So the relatively small amount of hunt and seek in this room
suited my team pretty well;
·
those who love tech will love this room. Whilst there
are some older style locks, there is a lot of tech in this room too (some of
which is on display and some of which is well concealed);
·
this room is on the difficult end of the
spectrum. There are three main reasons why this room is so difficult:
o
simply put, there are a lot of puzzles to get through in the 60
minute time limit;
o
the secondary challenge; and
o
the hints rule (with respect to the secondary challenge);
·
on the first point, as I mentioned earlier my team was VERY busy
during our escape. There is no time to sit down and relax in this
room – it is pretty full on;
·
the third and potentially hardest aspect is that players who would
like to go for the cash prize are not allowed to ask for a single
hint. The very second that players ask for a hint, they are not able
to attempt to go for the cash prize (very cleverly, the game actually changes
and the cash prize is literally (and figuratively) out of reach);
·
despite our best efforts, we were unable to get the cash in
time. We were down to the final puzzle but it wasn’t to
be. [Our hats are off to the team that subsequently escaped
with the cash – it was not easy at all so congratulations to them!].
On
the negative side, I really have nothing to report. There was one puzzle
that we managed to solve without a vital puzzle element (much to Mark’s
surprise!). I will suggest a tweak to Mark on this puzzle, as well
as a couple of other minor prop/theme tweaks – all minor stuff.
This
was a fantastic room. Our team really enjoyed ourselves, even
despite the added competitive pressure imposed on Lock Me If You Can and our
team by Mark (thanks Mark!).
I’d
recommend this room to all group types (although more experienced players will
no doubt find that they have a much greater chance at going for the cash
prize). It’s also one of the few rooms in Sydney that is not scary at all
and is therefore suitable to families too.
Where: Level 1, 62 Wyndham Street, Alexandria
Duration: 60
minutes
Themes: 3 different themes (but 8 rooms planned in total)
Cost: $33-$38 ea (4 players), but we played at the kind invitation of the owner
Themes: 3 different themes (but 8 rooms planned in total)
Cost: $33-$38 ea (4 players), but we played at the kind invitation of the owner
Overall Rating: A fun but
challenging room full of great puzzles and theming
More details: http://www.socialescape.com.au/
More details: http://www.socialescape.com.au/
No comments:
Post a Comment