I have made this blog to provide my views on the escape rooms I have played. This includes in person rooms in Sydney, Melbourne, Adelaide, Sunshine Coast, Brisbane, Gold Coast, Dubbo, Cairns, Canberra, Perth, L.A., San Diego, Hawaii, Prague, Helsinki, London, Paris, The Netherlands, Belgium, Singapore, Athens, Spain, Canada, New Zealand and various international online rooms (for a current total of 467 rooms). I'd like to help you spend your hard-earned money on awesome rooms, not crappy ones.
Wednesday, 9 January 2019
Expedition Sydney have opened in Redfern
Hi all
Happy new year everyone! I was contacted recently by LeeOnn and Damien, the owners of Expedition Escape Rooms. For those of you who are based in Canberra - firstly, my condolences (a cheap shot, I know). Secondly, you might be aware that Expedition Escape Rooms already have rooms in Canberra. They partnered with Rush Escape Rooms from Melbourne on the room design for their Canberra rooms.
My team has been to Rush Escape Rooms and we have tried 4 of their rooms (and loved them all). They were really fun rooms (and rumour has it my team still holds the record 3 years later for their Mission: Possible room ;-)
LeeOnn and Damien have opened up a Sydney office. At this stage, they have one room (called The Forgotten Son) but 3 more rooms are on the way. The Forgotten Son is their own room design, which is awesome. LeeOnn and Damien are both enthusiasts, who have done over 110 escape rooms between them. They tell me that what sets their rooms apart from the rest of the pack is that they try to integrate puzzles into the room instead of just having puzzles for the sake of puzzles. This is absolutely key in my view - when I think back on my favourite rooms (or my favourite puzzles), they all utilise every day objects that absolutely make sense in a space.
I'm checking out The Forgotten Son tomorrow night so I'll report back shortly with my review.
For more information on Expedition Escape Rooms, click here.
Thanks
Scott
Monday, 17 December 2018
Black Prince Productions - The Art of Murder Review [CLOSED]
Hi all
I was contacted by Alex, a film
writer and director in October who invited my team to come along and try out a
new escape room adventure that he had written.
His room, called The Art of
Murder, is located in a quiet street in Marrickville in Sydney’s inner
west. Unlike most escape rooms where the objective is to escape a room (or rescue a person/item, break into a room, defuse a bomb, etc), The Art
of Murder requires players to solve various puzzles to help gather evidence in
a murder investigation. Here is the summary
of the experience from their website:
THE ART
OF MURDER
An immersive escape room / alternate reality theatre game.
A wealthy old lady has been murdered, her young lover stands accused.
Your small group of investigators enter her magnificent home to build a
case.
Lift fingerprints, find clues, pick locks, solve puzzles and locate the
bloody murder weapon.
Be warned though, the suspect has a plane ticket to the Carribean in an
hour.
You’re on the clock to gather enough evidence before he slips your grasp
forever!
The Art of Murder was my 102nd
room in Australia and my 72nd room in Sydney.
Here are my thoughts on The Art
of Murder:
·
when we arrived, we were greeted by the owner Alex and the
experience started immediately. We were
new police recruits that had been called on to investigate and solve a
murder. The Art of Murder is one of very
few escape rooms in Sydney where the game master is in the escape room with
you. This is relatively uncommon in
Australia, with only a handful of rooms in Melbourne and Sydney using live
actors as game masters. There are some
real benefits and some potential pitfalls to this, but more on that later;
·
the building is awesome and the room in which the experience takes
place is uber cool. It is a former art
gallery and there is a really eclectic collection of art on every surface –
this is the first escape room that I am aware of in Australian that is
effectively inside an art gallery;
·
The Art of Murder is one of those rooms where a lot of
consideration has been given to the back story (perhaps unsurprisingly given
that Alex is a writer). This really adds
to the immersion level of the room (as does the room setting and the artwork);
·
there is a nice mix of hunt and seek fun as well as a mix of
interesting puzzles to solve. Over all,
we finished the experience in about half the allotted time, so I would describe
it as being a room best suited to beginners/intermediate players (although my
experienced team certainly had a lot of fun).
Although the room is about a murder, it is not overly dark and I think
it would be suited to younger players (with supervision);
·
there are some interesting elements to various puzzles. Alex has clearly tried to
incorporate some more authentic police investigation techniques into the puzzle
and room design, again really adding a layer of depth to the immersion level. Also, some of the puzzles were unique and of
a type we had not seen in over 100 rooms before, which is always really nice;
·
as outlined above, the clue delivery system in The Art of Murder
is by way of the game master being in the room alongside players. Alex plays the role of a helpful police
assistant, providing guidance to our team of new recruits. If you have read my reviews of other rooms
where game masters are inside the experience with players, you will see that
whilst these can be some of the most enjoyable and immersive experiences, they
do lend themselves to a simple problem – the removal of the barrier between
players and the game master can sometimes result in it becoming too easy for
the game master to provide guidance and hints.
In a more typical setting, it is not quite so easy for hints to be
provided – game masters are physically removed from the space and normally a
system of providing hints is put in place (where typically, players have to ask
for hints). This is not the case in an
experience where the game master is standing beside you. Respectfully, we found that at times, Alex was a little too quick to
provide guidance (which in some instances, took away from our feeling of
accomplishment in solving a couple of the puzzles). This
was partly our fault as I should have made it clear beforehand that given we
are an experienced team, we prefer to try pretty hard to solve puzzles before
asking for help. I can appreciate that
it is hard as a game master to know the solutions and to have to bite your
tongue while watching players, but it makes such a big difference to the
overall experience. I think this is something that can easily be improved, perhaps by asking players ahead of time how much guidance they would like. I have provided this feedback to Alex.
Overall, my team enjoyed REALLY our
experience at The Art of Murder. I would describe this room as a very
immersive and cleverly written experience that is suited to players of all levels and is family friendly.
As always, the main test of a
room is whether my team had fun and we certainly did have fun. Subject to some tweaks to the hint delivery
(which is something that could be very easily improved), this is a great, truly
immersive room in a fantastic space.
Some players love high tech locks
and automation (above all else) in escape room experiences. Others,
like my team, would prefer a low tech room with high immersion and a strong
backstory. This is definitely our kind
of experience.
Where:
111
Chapel Street, Marrickville
Duration: 60
minutes
Themes: 1
theme
Cost: $40pp
(although we played at the invitation of the owner)
Overall Summary:
A fun murder mystery in an awesome
space
Friday, 14 December 2018
Unexpected Exit - Deranged Scientist Review [CLOSED]
Hi all
I recently found myself in
Newcastle with some of my extended family members (who I haven't seen for years
in some cases). It was all very last minute, but I thought I would try
and get into Unexpected Exit, an escape room outfit I had been trying to get to
for over a year without success.
I called and the very kind game
master offered to stay open after their closing hours to accommodate my
team.
We were a team of 4 - me, my
sister (who had tried 3 rooms), my cousin (2 rooms) and my older cousin, who
had never been to an escape room before.
Given that our team was largely
full of newbs, I asked to try Unexpected Exit's simplest room, The Deranged
Scientist. Here is a summary of the room from their website:
Professor
Skoda has finally been captured – the mad genius behind the deadly outbreak of
Virus X. In just under 100 days the virus has claimed millions of lives across
the globe, with a cure still yet to be found. With the location of the
Professor’s lab now known, your team has been selected to search the lab for
the antidote. When your team arrives and enters the dimly lit room, the door
closes and locks behind you. A plume of gas fills the air and a taunting note
from the professor reads – “Enjoy your last 50 minutes on Earth…” This
room is an excellent starting point for those new to escape rooms or an
enjoyable challenge for the more experienced.
This was my 101st room in
Australia and my 71st room in (or around) Sydney.
Here are my thoughts on The Deranged
Scientist:
·
as far as the quality of theming goes, I think this room was about
on par with the average room in Sydney.
It was clearly a commercial office space that had been reused for a
science-themed room (but which could have just as easily been any other themed
room). The theming was left mainly to
the props rather than to the wall treatments, etc;
·
the room theme of a deranged scientist, whilst not an entirely
novel room theme (a similar theme has probably made up about 10% of the 100+
rooms I have tried to date), was fun. The
newbs in my team enjoyed the room theme and puzzles;
·
speaking of puzzles, there was a nice mix. Some were a little “inelegant” (in that they
were a little rustic and not 100% perfect), other puzzles were really
strong. There was one puzzle in
particular that I can think of that was unlike anything I had seen elsewhere,
which was great;
·
the room uses black light in a couple of puzzles. Anyone who reads this blog knows that I am
not a fan of black light UV torches in rooms (because they almost never suit
the room theme – I generally find it lazy puzzle design). That being said, the new players in my team
didn’t care the slightest and they enjoyed the puzzles like any other (maybe I should
get over my issues with black lights (although at this stage, it seems doubtful…));
·
there is a nice mix of hunt and seek as well as puzzle
solving. I was surprised that this room
was pretty tricky – our team only just made it out in the 50 minute time
limit. Whilst this was largely due to
our team not finding one particular hunt and seek piece, I do think that this
room should have a 60 minute time limit rather than 50 minutes. This room is clearly aimed at a beginner
level (and given it is the only current escape room outfit in Newcastle, I
think they are right to aim for the new player market with at least one of
their rooms). The extra 10 minutes would
greatly increase the escape (and reduce the number of hints required for newer
players);
·
the clue delivery system isn’t great in this room – you ask for
hints and a piece of paper is passed under the door with the hint scrawled on
it. This kind of thing breaks the
immersion of a room and whilst this was more common when escape rooms first
came out in Sydney, most now utilise the voice of God system (or other methods
that are even better suited to the theme).
By memory, teams are entitled to 3 hints in The Deranged Scientist;
·
this room is child friendly – there are no scary aspects at all. There is also a lot of space in this room, so
although I would recommend a team of 4 players, you could probably go as many
as 6 players given the space.
A nice touch is that at the end
of the experience, you get a small polaroid photo of your team which you then
get to stick anywhere in the premises that you like.
As always, the main test of a
room is whether my team had fun and the answer was that yes, we definitely had
fun. I look forward to taking my more
experienced team back to try Unexpected Exit’s other three rooms, which I
understand are much more difficult.
Where:
Level
1 Suite 1/810-820 Hunter Street Newcastle
Friday, 31 August 2018
A Midnight Visit
Hi all
I have learned of a new escape room/theatrical experience that is coming soon to Sydney.
It is enormous - 30 rooms set over two floors. It is set in the world of Edgar Allan Poe and will be a choose your own adventure style escape room (which is consistent with most theatrical based rooms).
A short summary of the experience is as follows (taken from their website):
A Midnight Visit is an indoor experience set over two floors
and more than 30 rooms, designed to last 60 – 90 minutes. There are adult
concepts, uneven floor surfaces, small spaces, low-level lighting and
adventures to be had.
Since purchasing my tickets, I received an email that referred to the fact that indicates that the premise behind the experience is that someone you know has passed away and you are going to meet with a funeral home to make the necessary arrangements (House of Usher funeral services - dignified farewells since 1849)...
I actually learned about A Midnight Visit a while back (and I booked my tickets a few weeks ago). I didn't post about it on here because the last few pop up, larger scale escape rooms that have come to Sydney ended up either being scams or for whatever reason, they didn't go ahead (some of you might remember the Werewolf and Jack the Ripper events that never took place). In both cases, it took some work to get a refund, so I was a little hesitant to post about A Midnight Visit.
However, in the past 24 hours I have learned that some puzzles in A Midnight Visit are being put together by The Cipher Room in Newtown. Marise from The Cipher Room has told me that they have been working on some puzzles for A Midnight Visit, so it is an absolute no brainer to get tickets to A Midnight Visit in my view ;-)
In fact, given that there are 30 rooms to get through!
The experience appears to be more of a theatrical experience than a true escape room, but these types of experiences have been some of my favourite escape room(ish) experiences I have done to date.
You can check out more information and book here.
They have now extended their run through to November, so don't worry too much if you are unable to get tickets just yet...
Thanks
Scott
Saturday, 4 August 2018
Kingp!n Bowling/Cryptology - Review of Hunter's Cabin
Hey all
After having checked out Kingpin’s
Sweet Secrets room (you can check out my review here), we moved straight on to
checking out Kingpin’s Hunter’s Cabin room.
Here is the summary of Hunter’s Cabin from their website:
IT WAS TOO GOOD TO BE TRUE!
Sheltering
from a storm, deep in the woods you chance across a warm, lit cabin. Is this
deliverance, or have you walked into the hunters trap? Can you figure out an
escape before you become his trophy? Available at Kingpin North Strathfield.
Cryptofactor: 8/10 (trickily difficult)
Kingpin’s Hunter’s Cabin was our 100th
(!!!) room in Australia and our 70th room in Sydney.
Here are my thoughts on Hunter’s
Cabin:
b)
the room theme is not as novel as Sweet Secrets (in that I have
now probably been to over 2 dozen rooms where the bad guy is going to return to
kill us within 60 minutes if we don’t escape), but it is well done;
c)
as outlined in my Sweet Secrets review, Kingpin’s clue system is
one of the better automated clue systems I have used because they use sensors
to track where players are up to (which greatly increases the accuracy and
usefulness of the clues given). As with
Sweet Secrets, this room is very linear in design (which typically suits newer
players);
f)
I think all of the puzzles in Hunter’s Cabin were pretty well
done. There were a couple of puzzles of
a type that we had not seen anywhere before (which is something that is very
rare these days). There was one puzzle
(a cupboard combination) that didn’t make sense to us (which we ultimately
brute forced), but otherwise all of the puzzles worked;
Given that as a team of 3 we
escaped in less than half of the permitted time (a new record we were told), I think
the room would benefit from an additional 2 or 3 puzzles (to make it more suitable
to experienced players). Given the
theme, I do not think this room is aimed at families or children, but there is nothing
particularly scary in the room so kids should be fine in the room.
As noted in my Sweet Secrets
review, I had doubts going to Kingpin, given my poor experiences in the past at
their main competitor, Strike Bowling.
But I am pleased to say that whilst we had awful customer service at
Strike Bowling, we had great customer service at Kingpin Bowling. The staff members were really enthusiastic
and accommodating.
As always, the biggest test of a
good escape room for me is whether or not we had fun. Although we
were out very quickly, Hunter’s Cabin was a challenging room with really high
production value. My team of 3 really
enjoyed ourselves.
Where:
3-5
George Street, North Strathfield
Kingp!n Bowling/Cryptology - Review of Sweet Secrets
Hey all
A couple of months back, I was
scanning online looking for any new escape rooms that were coming to Sydney
(which is something I do pretty often).
Much to my surprise, I learned that Kingpin Bowling had already opened
up 2 rooms in North Strathfield. I am
usually across most new rooms in Sydney, which was why I was so surprised that
2 had opened up without me knowing. I
asked around on an escape room enthusiasts group on Facebook whether anyone
else had heard about Kingpin opening rooms in Sydney and it seemed like nobody
else had heard either.
So I contacted Kingpin to let
them know that word hadn’t travelled about their rooms to the enthusiasts
community and I offered to come in to review their rooms (to help get the word
out). They accepted and we went in in
early July to check out their 2 rooms, Sweet Secrets and Hunters Cabin.
We managed to get street parking
only a few hundred metres from Kingpin (no doubt because we went mid-week), but
there is also a paid multi-storey car park nearby. I wasn’t able to easily get a babysitter, so my
wife sat these rooms out and it was our “lite” team version of just the 3 of
us.
Kingpin’s rooms are a partnership
by Kingpin and a company called Cryptology.
Here is the summary of Sweet Secrets from their website:
IT'S TOO SWEET...
High in
the Swiss mountains, you've made your way into the factory known to make the
best chocolate in the world. Are your senses acute enough to switch on the
machine and steal its secret recipe? Available at Kingpin North Strathfield.
Cryptofactor: 8/10 (trickily difficult)
Sweet Secrets was our 99th
room in Australia and our 69th room in Sydney.
Here are my thoughts on Sweet
Secrets:
b)
the room theme is pretty novel, which is always nice. I can’t remember before doing an escape room
where I had to steal a secret chocolate recipe!
c)
Kingpin’s clue system is one of the better automated clue systems
I have used. There is a tablet in the
room that players use to get clues. I am
always doubtful of these automated systems because I have used similar systems
in the past and the automated clues have often related to aspects of the puzzle
we had already solved (which can be very frustrating). Also, a downside to these kind of systems is
that they typically require a very linear room design (which is not my
preferred room style). That being said,
the clever aspect of Kingpin’s system is that each puzzle has a sensor that can
tell which aspect of the puzzle has been solved already, which greatly
increases the accuracy of the clues given;
f)
there were a couple of puzzles that were a little inelegant – one had
a few possible combinations but we had to work through each of the possible
combinations because it wasn’t clear which combination was correct. We also had an issue at one point with a
magnetic lock not releasing an item (even though we had tried the correct
solution a number of times). Both are
minor criticisms.
By memory, we escaped in about
half the permitted time. As a result, I
would describe Sweet Secrets as an easier room more suited to newer
players. I think the room would benefit
from an additional 2 or 3 puzzles (to make it more suitable to experienced
players). The room is also very children
and family friendly, which is a plus.
That being said, it is a strong
room for newer players, given the quality of the props and theming.
I had doubts going to Kingpin,
given my poor experiences in the past at their main competitor, Strike
Bowling. But I am pleased to say that whilst
we had awful customer service at Strike Bowling, we had great customer service
at Kingpin Bowling. The staff members
were really enthusiastic and accommodating.
As always, the biggest test of a
good escape room for me is whether or not we had fun. Sweet Secrets
was a fun room.
Where:
3-5
George Street, North Strathfield
ELUDE Escape Rooms - Framed Review
Hi everyone
My team first went to Elude in December 2017 soon after they first
opened. You can check out my review of
their first room, Perpetual Motion, here.
My team had been really looking forward to returning to Elude ever since
we tried their Perpetual Motion room, which we really enjoyed. We returned in June to try our luck at their
second room, Framed.
As a warm up to Framed, we checked out Elude’s Beat the Box
challenge. You can read all about it in
my separate review, here.
The room summary from their website for Framed is as follows:
Framed
A world famous Private Investigator has been called
in to help police solve a mysterious murder, which so far has not revealed any
suspects. The private investigator is renowned for finding evidence that has
Eluded all other crime scene investigators. Having followed the private
investigators success in the media, you have become suspicious of their
investigation methods and decide to try to uncover the truth
Duration of game:
75 minutes
Framed was our 97th escape room in Australia and our 67th
escape room in Sydney.
Here’s what we really liked about Framed:
- there are so many puzzles packed into this room! We were kept very busy for the entire escape room experience – there is no time to sit on your hands in Framed! In fact, at the time that we tried Framed, owners Julia and Darren weren’t sure what time limit the room should have. After we escaped in a little over 60 minutes, we gave them our feedback that the room as it currently stands should have a time limit of 75 minutes. Julia and Darren agree and the room is now a 75 minute room;
- so many aspects of this room remind me of a more traditional Hungarian-style room (as does their Perpetual Motion room in some respects). Whilst there are clever tech elements in the room, the star element of both rooms is simply the room design and the quality of the puzzles therein. Framed is not a gimmicky room with nothing but electronic locks and high tech puzzles (which more and more rooms seem to be in recent times). Instead, with Framed you get a really well-designed space and a heap of clever and unique puzzles;
- as with Perpetual Motion, Framed is a family-friendly escape room – there is nothing scary or dark at all about the room. The room itself is large and could accommodate larger teams of maybe 6 or so (although as always, my personal view is that all escape rooms I have tried have been best suited to a team of 4 – Framed is no different);
- the room design in Framed is quite different to Perpetual Motion. I do not want to go into too much detail for fear of spoilers, but let’s say the room design itself is kind of its own puzzle. This particular “puzzle” was probably what slowed up my team the most. At its core, it is a communication puzzle which requires focus and collaboration and unfortunately, we didn’t attack it as well as we could have. We got there in the end though and we then started to gain some momentum, but this is certainly a challenging room. I can’t remember for sure, but I don’t think we asked for any (or many) hints – we generally prefer to persevere and to try and solve things ourselves (although not in a blindly stubborn way). But we did scratch our heads at times trying to figure out some of the trickier puzzles;
- the room is non-linear (in that teams can break up and do different puzzles separately). There are points of convergence where players have to come together to progress to different stages and then again non-linear aspects where players can split up again. This kind of non-linear room really suits our team (and more experienced players generally);
- there were some puzzle elements in this room that we had never seen before. It is really nice to see some creative puzzles, which is increasingly rare for my team given the number of rooms we have now been to;
- as always, my measure of a room is how much fun my team had. I am really pleased to report that as with Perpetual Motion, my team all really loved Framed.
Julia and Darren are true escape room enthusiasts. They have travelled through Europe and have
tried about as many rooms as I have tried here, so they bring a large amount of
experience and new ideas to the Sydney market.
We again sat down with Julia and Darren afterwards and spent a lot of
time discussing their room, providing our feedback and escape rooms generally.
Julia and Darren have already begun constructing their third room, which
sounds completely different to any escape room I have seen before. You can read more about it here.
At the time of (finally) writing up this review, I have now been to 100
escape rooms across Australia. I am so
very pleased to report that both Framed and Perpetual Motion from Elude rank up
there among some of my favourite rooms.
Don’t be put off by the location – Galston is not that long a drive and
you and you can now do both rooms back to back.
Given the quality of both rooms, it is ABSOLUTELY worth the time
investment.
Where: 11e Mid Dural Road,
Galston, NSW
Duration: 60 minutes
Themes: 2 (and 1 other under
construction)
Cost: $45pp
for a team of 4 (but we played at the kind invitation of the owners)
Overall Rating: Brilliant room design and a heap of unique
and very clever puzzles!
More details: http://www.eludegames.com/
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