They currently have 6 rooms (one of which is an outdoors escape). We did a second room there straight after this room (see my separate review on their Mission Stealth room).
- Their front of house and online booking system were excellent.
- The theming was great. I love the Indiana Jones series (well, the first 3 anyway...). Of all of their rooms, this was the theme that I was most looking forward to and it didn't disappoint. The theming was up there with the best in Sydney.
- All of their puzzles were hand-made and all worked perfectly. Some of the puzzles required an element of skill (so you can't get through on your brain alone), but I really liked this aspect because it was quite different from most other escape rooms in Sydney. That being said, it was certainly frustrating for my team at times and I can see how it could annoy a lot of players. My tip here is to think outside the box...
- The room design is great - some of their mechanisms were unlike any we have seen in Sydney (and they brought a smile to each of our faces). They definitely had the wow factor.
- I think they had a really good mix of high tech and low tech puzzles. They didn't rely too much on hunt and seek.
- There is a heck of a lot of attention to detail in all of the puzzles and props.
- We were handed a photo of our team after our escape - this is a nice touch and by memory, Mission Sydney is the only other room that hands out photos after the escape.
- Overall, my team had a lot of fun, which is always the measure of a great room.
- They need to provide more of a back story upon entering the room. We were walked into the room, given a couple of directions and that was it. I think a 30 second summary of the theme would have helped to set the scene.
- They have a really bad communication system. We were given a token with a button on it and were told that we only get 3 clues per room. When you hit the button, the game master then enters the room and speaks with you in person. This really ruins the immersion aspect and detracts from the flow of the game.
- Whilst I love home-made puzzles, they need to tweak their home-made puzzles (as currently, you can break them). And by break I don't mean destroy - I instead mean solve the puzzle in a way other than was intended by the game designer (I can't really say any more without spoilers).
- Whilst I really liked this room, there definitely aren't enough puzzles to fill out a full 60 minutes. They need at least 2 or 3 more puzzles (and preferably one more entire room within the Indy experience). We managed to escape in 33 minutes (which incidentally put us in first place on the hall of fame leader board, at least for now). Apparently we took the top spot from one of the actors in Twilight who had been through recently. In my view, if people are escaping from your room in half the allocated time, then there aren't enough puzzles in your room. In fact, this room has significantly less puzzles than most other good escape rooms in the market, which was the major downside for me in this room.
Themes: 6 themes (which will apparently change often)